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488a4977ec
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@ -17,7 +17,7 @@ public class NetworkManager : MonoBehaviour
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{
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{
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/// <summary>Enable to keep NetworkManager alive when changing scenes.</summary>
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/// <summary>Enable to keep NetworkManager alive when changing scenes.</summary>
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// This should be set if your game has a single NetworkManager that exists for the lifetime of the process. If there is a NetworkManager in each scene, then this should not be set.</para>
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// This should be set if your game has a single NetworkManager that exists for the lifetime of the process. If there is a NetworkManager in each scene, then this should not be set.</para>
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[Header("Configuration")]
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[Header("General")]
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[FormerlySerializedAs("m_DontDestroyOnLoad")]
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[FormerlySerializedAs("m_DontDestroyOnLoad")]
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[Tooltip("Should the Network Manager object be persisted through scene changes?")]
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[Tooltip("Should the Network Manager object be persisted through scene changes?")]
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public bool dontDestroyOnLoad = true;
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public bool dontDestroyOnLoad = true;
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@ -30,10 +30,12 @@ public class NetworkManager : MonoBehaviour
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// server/client configs are copied to static NetworkServer/Client.
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// server/client configs are copied to static NetworkServer/Client.
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// instead of duplicating every setting manually.
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// instead of duplicating every setting manually.
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// initialized to default settings so all values aren't 0 initially.
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// initialized to default settings so all values aren't 0 initially.
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[Header("Configs")]
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public NetworkServerConfig serverConfig = NetworkServerConfig.Default;
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public NetworkServerConfig serverConfig = NetworkServerConfig.Default;
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public NetworkClientConfig clientConfig = NetworkClientConfig.Default;
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public NetworkClientConfig clientConfig = NetworkClientConfig.Default;
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/// <summary>Should the server auto-start when 'Server Build' is checked in build settings</summary>
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/// <summary>Should the server auto-start when 'Server Build' is checked in build settings</summary>
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[Header("Headless Builds")]
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[Tooltip("Should the server auto-start when 'Server Build' is checked in build settings")]
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[Tooltip("Should the server auto-start when 'Server Build' is checked in build settings")]
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[FormerlySerializedAs("startOnHeadless")]
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[FormerlySerializedAs("startOnHeadless")]
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public bool autoStartServerBuild = true;
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public bool autoStartServerBuild = true;
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