This commit is contained in:
vis2k 2022-10-03 10:38:54 +02:00
parent 488a4977ec
commit 1694000d21

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@ -17,7 +17,7 @@ public class NetworkManager : MonoBehaviour
{ {
/// <summary>Enable to keep NetworkManager alive when changing scenes.</summary> /// <summary>Enable to keep NetworkManager alive when changing scenes.</summary>
// This should be set if your game has a single NetworkManager that exists for the lifetime of the process. If there is a NetworkManager in each scene, then this should not be set.</para> // This should be set if your game has a single NetworkManager that exists for the lifetime of the process. If there is a NetworkManager in each scene, then this should not be set.</para>
[Header("Configuration")] [Header("General")]
[FormerlySerializedAs("m_DontDestroyOnLoad")] [FormerlySerializedAs("m_DontDestroyOnLoad")]
[Tooltip("Should the Network Manager object be persisted through scene changes?")] [Tooltip("Should the Network Manager object be persisted through scene changes?")]
public bool dontDestroyOnLoad = true; public bool dontDestroyOnLoad = true;
@ -30,10 +30,12 @@ public class NetworkManager : MonoBehaviour
// server/client configs are copied to static NetworkServer/Client. // server/client configs are copied to static NetworkServer/Client.
// instead of duplicating every setting manually. // instead of duplicating every setting manually.
// initialized to default settings so all values aren't 0 initially. // initialized to default settings so all values aren't 0 initially.
[Header("Configs")]
public NetworkServerConfig serverConfig = NetworkServerConfig.Default; public NetworkServerConfig serverConfig = NetworkServerConfig.Default;
public NetworkClientConfig clientConfig = NetworkClientConfig.Default; public NetworkClientConfig clientConfig = NetworkClientConfig.Default;
/// <summary>Should the server auto-start when 'Server Build' is checked in build settings</summary> /// <summary>Should the server auto-start when 'Server Build' is checked in build settings</summary>
[Header("Headless Builds")]
[Tooltip("Should the server auto-start when 'Server Build' is checked in build settings")] [Tooltip("Should the server auto-start when 'Server Build' is checked in build settings")]
[FormerlySerializedAs("startOnHeadless")] [FormerlySerializedAs("startOnHeadless")]
public bool autoStartServerBuild = true; public bool autoStartServerBuild = true;