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removing 2nd null check (#2128)
if identity is not null then the game object is also not null
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2b6a1bb792
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@ -506,9 +506,10 @@ public static void Update()
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// update all server objects
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foreach (KeyValuePair<uint, NetworkIdentity> kvp in NetworkIdentity.spawned)
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{
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if (kvp.Value != null && kvp.Value.gameObject != null)
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NetworkIdentity identity = kvp.Value;
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if (identity != null)
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{
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kvp.Value.ServerUpdate();
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identity.ServerUpdate();
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}
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else
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{
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