NetworkClient.isConnected made static

This commit is contained in:
vis2k 2019-03-24 20:13:49 +01:00
parent 604c205025
commit 180d3f8cf4
3 changed files with 3 additions and 3 deletions

View File

@ -392,7 +392,7 @@ public override void OnClientSceneChanged(NetworkConnection conn)
{
if (SceneManager.GetActiveScene().name == LobbyScene)
{
if (client.isConnected)
if (NetworkClient.isConnected)
CallOnClientEnterLobby();
}
else

View File

@ -32,7 +32,7 @@ public class NetworkClient
// (= while the network is active)
public static bool active { get; protected set; }
public bool isConnected => connectState == ConnectState.Connected;
public static bool isConnected => connectState == ConnectState.Connected;
public NetworkClient()
{

View File

@ -546,7 +546,7 @@ public static void UnRegisterStartPosition(Transform start)
public bool IsClientConnected()
{
return client != null && client.isConnected;
return client != null && NetworkClient.isConnected;
}
// this is the only way to clear the singleton, so another instance can be created.