diff --git a/Assets/Mirror/Tests/Editor/NetworkManagerTest.cs b/Assets/Mirror/Tests/Editor/NetworkManagerTest.cs index 7b6bf754f..c7b0a6deb 100644 --- a/Assets/Mirror/Tests/Editor/NetworkManagerTest.cs +++ b/Assets/Mirror/Tests/Editor/NetworkManagerTest.cs @@ -18,25 +18,6 @@ public override void SetUp() manager = gameObject.AddComponent(); } - [Test] - public void VariableTest() - { - Assert.That(manager.dontDestroyOnLoad, Is.True); - Assert.That(manager.runInBackground, Is.True); - Assert.That(manager.autoStartServerBuild, Is.True); - Assert.That(manager.serverTickRate, Is.EqualTo(30)); - Assert.That(manager.offlineScene, Is.Empty); - Assert.That(manager.networkAddress, Is.EqualTo("localhost")); - Assert.That(manager.maxConnections, Is.EqualTo(100)); - Assert.That(manager.autoCreatePlayer, Is.True); - Assert.That(manager.spawnPrefabs, Is.Empty); - Assert.That(manager.numPlayers, Is.Zero); - - Assert.That(NetworkManager.networkSceneName, Is.Empty); - Assert.That(NetworkManager.startPositionIndex, Is.Zero); - Assert.That(NetworkManager.startPositions, Is.Empty); - } - [Test] public void StartServerTest() {