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Add Debug
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@ -65,6 +65,8 @@ static void OnInitializeOnLoad()
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public static void WeaveExistingAssemblies()
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{
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Debug.Log("WeaveExistingAssemblies");
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foreach (UnityAssembly assembly in CompilationPipeline.GetAssemblies())
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{
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if (File.Exists(assembly.outputPath))
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