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adding game name to api updater (#2036)
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7d0e907b73
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@ -11,6 +11,7 @@ public class ApiUpdater : MonoBehaviour
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{
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NetworkManagerListServer manager;
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ApiConnector connector;
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public string gameName = "Game";
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void Start()
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{
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@ -70,7 +71,7 @@ void AddServer(int playerCount)
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connector.ListServer.ServerApi.AddServer(new ServerJson
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{
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displayName = $"Pong Game {(UnityEngine.Random.value * 1000).ToString("0")}",
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displayName = $"{gameName} {(UnityEngine.Random.value * 1000).ToString("0")}",
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protocol = protocol,
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port = port,
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maxPlayerCount = NetworkManager.singleton.maxConnections,
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@ -65,6 +65,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1f6e5d5acb5879f45a2235ae0f44dc92, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameName: Pong Game
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--- !u!114 &1442807832621757098
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 4798169800353248837}
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- component: {fileID: 4798169800353248833}
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- component: {fileID: 5399210850297115757}
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- component: {fileID: 5256484632236059241}
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- component: {fileID: 1442807832621757098}
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- component: {fileID: 4798169800353248834}
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m_Layer: 0
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@ -65,6 +66,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1f6e5d5acb5879f45a2235ae0f44dc92, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameName: Tanks Game
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--- !u!114 &5256484632236059241
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4798169800353248846}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 76dab753e7255254687cd57985d8d675, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1442807832621757098
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MonoBehaviour:
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m_ObjectHideFlags: 0
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