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@ -921,8 +921,6 @@ internal static bool IsDirty(ulong mask, int index)
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// serialize components into writer on the server.
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// serialize components into writer on the server.
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// check ownerWritten/observersWritten to know if anything was written
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// check ownerWritten/observersWritten to know if anything was written
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// We pass dirtyComponentsMask into this function so that we can check
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// if any Components are dirty before creating writers
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internal void SerializeServer(bool initialState, NetworkWriter ownerWriter, NetworkWriter observersWriter)
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internal void SerializeServer(bool initialState, NetworkWriter ownerWriter, NetworkWriter observersWriter)
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{
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{
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// ensure NetworkBehaviours are valid before usage
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// ensure NetworkBehaviours are valid before usage
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