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NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty
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@ -232,11 +232,18 @@ public void SerializeClient_NotInitial_NotDirty_WritesNothing()
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out _, out NetworkIdentity serverIdentity, out SerializeTest1NetworkBehaviour serverComp1, out SerializeTest2NetworkBehaviour serverComp2,
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out _, out NetworkIdentity serverIdentity, out SerializeTest1NetworkBehaviour serverComp1, out SerializeTest2NetworkBehaviour serverComp2,
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out _, out NetworkIdentity clientIdentity, out SerializeTest1NetworkBehaviour clientComp1, out SerializeTest2NetworkBehaviour clientComp2);
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out _, out NetworkIdentity clientIdentity, out SerializeTest1NetworkBehaviour clientComp1, out SerializeTest2NetworkBehaviour clientComp2);
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// client only serializes owned ClientToServer components
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clientIdentity.isOwned = true;
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serverComp1.syncDirection = SyncDirection.ClientToServer;
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serverComp2.syncDirection = SyncDirection.ClientToServer;
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clientComp1.syncDirection = SyncDirection.ClientToServer;
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clientComp2.syncDirection = SyncDirection.ClientToServer;
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// change nothing
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// change nothing
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// clientComp.value = "42";
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// clientComp.value = "42";
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// serialize client object
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// serialize client object
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serverIdentity.SerializeClient(ownerWriter);
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clientIdentity.SerializeClient(ownerWriter);
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Assert.That(ownerWriter.Position, Is.EqualTo(0));
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Assert.That(ownerWriter.Position, Is.EqualTo(0));
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}
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}
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