diff --git a/Assets/Scenery/Bootstrap.cs b/Assets/Scenery/Bootstrap.cs index a9b7343c0..d09410626 100644 --- a/Assets/Scenery/Bootstrap.cs +++ b/Assets/Scenery/Bootstrap.cs @@ -21,6 +21,7 @@ void Awake() // same name. renaming it to ClientWorld would not load lighting data, // and everything look pretty dark: // https://forum.unity.com/threads/scenemanager-mergescenes-leaves-lighting-data.949203/ + // TODO figure out how to load light data for modified scene name ClientWorld = SceneManager.GetActiveScene(); // create a scene with [ServerWorld] suffix