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NetworkIdentity: remove redundant OnUpdateVars function
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parent
782848094b
commit
1c356bff44
@ -501,7 +501,7 @@ static void ApplySpawnPayload(NetworkIdentity identity, SpawnMessage msg)
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{
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using (PooledNetworkReader payloadReader = NetworkReaderPool.GetReader(msg.payload))
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{
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identity.OnUpdateVars(payloadReader, true);
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identity.OnDeserializeAllSafely(payloadReader, true);
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}
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}
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@ -697,7 +697,7 @@ internal static void OnUpdateVarsMessage(UpdateVarsMessage msg)
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if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null)
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{
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(msg.payload))
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localObject.OnUpdateVars(networkReader, false);
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localObject.OnDeserializeAllSafely(networkReader, false);
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}
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else
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{
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@ -885,11 +885,6 @@ internal void HandleRPC(int componentIndex, int rpcHash, NetworkReader reader)
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HandleRemoteCall(componentIndex, rpcHash, MirrorInvokeType.ClientRpc, reader);
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}
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internal void OnUpdateVars(NetworkReader reader, bool initialState)
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{
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OnDeserializeAllSafely(reader, initialState);
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}
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private static NetworkIdentity previousLocalPlayer = null;
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internal void OnStartLocalPlayer()
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{
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