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Formatted comment and error message
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@ -1,4 +1,4 @@
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// Unity 2019.3 has an experimental 'disable domain reload on play'
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// Unity 2019.3 has an experimental 'disable domain reload on play'
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// feature. keeping any global state between sessions will break
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// feature. keeping any global state between sessions will break
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// Mirror and most of our user's projects. don't allow it for now.
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// Mirror and most of our user's projects. don't allow it for now.
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// https://blogs.unity3d.com/2019/11/05/enter-play-mode-faster-in-unity-2019-3/
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// https://blogs.unity3d.com/2019/11/05/enter-play-mode-faster-in-unity-2019-3/
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@ -33,11 +33,10 @@ static void OnPlayModeStateChanged(PlayModeStateChange state)
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static void CheckPlayModeOptions()
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static void CheckPlayModeOptions()
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{
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{
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// enabling the checkbox is enough. it controls all the other
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// enabling the checkbox is enough. it controls all the other settings.
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// settings.
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if (EditorSettings.enterPlayModeOptionsEnabled)
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if (EditorSettings.enterPlayModeOptionsEnabled)
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{
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{
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Debug.LogError("Enter Play Mode Options are not supported by Mirror. Please disable 'ProjectSettings->Editor->Enter Play Mode Settings (Experimental)'.");
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Debug.LogError("Enter Play Mode Options are not supported by Mirror. Please disable 'ProjectSettings -> Editor -> Enter Play Mode Settings (Experimental)'.");
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EditorApplication.isPlaying = false;
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EditorApplication.isPlaying = false;
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}
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}
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}
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}
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