mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
add comment
This commit is contained in:
parent
694185b756
commit
1d166c699a
@ -681,6 +681,7 @@ public static bool AddPlayerForConnection(NetworkConnection conn, GameObject pla
|
|||||||
// Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients)
|
// Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients)
|
||||||
identity.connectionToClient = conn;
|
identity.connectionToClient = conn;
|
||||||
|
|
||||||
|
// set ready if not set yet
|
||||||
SetClientReady(conn);
|
SetClientReady(conn);
|
||||||
|
|
||||||
if (SetupLocalPlayerForConnection(conn, identity))
|
if (SetupLocalPlayerForConnection(conn, identity))
|
||||||
|
Loading…
Reference in New Issue
Block a user