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Basic Example: Moved playersList to Player class
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|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
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--- !u!4 &1405375880
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@ -1444,7 +1491,7 @@ MeshCollider:
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 4
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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@ -1462,6 +1509,7 @@ MeshRenderer:
|
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m_MotionVectors: 1
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m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
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m_Materials:
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@ -1473,6 +1521,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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@ -1568,6 +1617,7 @@ MeshRenderer:
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m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
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m_ReflectionProbeUsage: 1
|
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m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
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m_RendererPriority: 0
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m_Materials:
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@ -1579,6 +1629,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
|
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m_ImportantGI: 0
|
||||
@ -1666,6 +1717,7 @@ MeshRenderer:
|
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m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
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m_RendererPriority: 0
|
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m_Materials:
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@ -1677,6 +1729,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
|
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m_ImportantGI: 0
|
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@ -1743,9 +1796,9 @@ MonoBehaviour:
|
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m_Name:
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m_EditorClassIdentifier:
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dontDestroyOnLoad: 0
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PersistNetworkManagerToOfflineScene: 0
|
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runInBackground: 1
|
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autoStartServerBuild: 1
|
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showDebugMessages: 0
|
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serverTickRate: 30
|
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serverBatching: 0
|
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serverBatchInterval: 0
|
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@ -1848,6 +1901,7 @@ MeshRenderer:
|
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m_MotionVectors: 1
|
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m_LightProbeUsage: 1
|
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m_ReflectionProbeUsage: 1
|
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m_RayTracingMode: 2
|
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m_RenderingLayerMask: 1
|
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m_RendererPriority: 0
|
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m_Materials:
|
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@ -1859,6 +1913,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
|
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m_ReceiveGI: 1
|
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m_PreserveUVs: 0
|
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m_IgnoreNormalsForChartDetection: 0
|
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m_ImportantGI: 0
|
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@ -1953,6 +2008,11 @@ PrefabInstance:
|
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propertyPath: m_StaticEditorFlags
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value: 4294967295
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objectReference: {fileID: 0}
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
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propertyPath: m_RootOrder
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
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propertyPath: m_LocalPosition.x
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@ -1968,6 +2028,11 @@ PrefabInstance:
|
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propertyPath: m_LocalPosition.z
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value: -20
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objectReference: {fileID: 0}
|
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
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propertyPath: m_LocalRotation.w
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value: -0.92387944
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objectReference: {fileID: 0}
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
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propertyPath: m_LocalRotation.x
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@ -1983,16 +2048,6 @@ PrefabInstance:
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
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propertyPath: m_LocalRotation.w
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value: -0.92387944
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objectReference: {fileID: 0}
|
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
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propertyPath: m_RootOrder
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
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propertyPath: m_LocalEulerAnglesHint.x
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@ -2010,13 +2065,13 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
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propertyPath: m_SceneId
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value: 2061538488
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propertyPath: sceneId
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value: 2757245015
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objectReference: {fileID: 0}
|
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- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
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propertyPath: sceneId
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value: 2757245015
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propertyPath: m_SceneId
|
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value: 2061538488
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objectReference: {fileID: 0}
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- target: {fileID: 5697694911122891659, guid: e1971f4a8c7661546bc509b44bd91b80,
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type: 3}
|
||||
|
@ -11,9 +11,6 @@ namespace Mirror.Examples.Basic
|
||||
[AddComponentMenu("")]
|
||||
public class BasicNetManager : NetworkManager
|
||||
{
|
||||
// Players List to manage playerNumber
|
||||
internal readonly List<Player> playersList = new List<Player>();
|
||||
|
||||
[Header("Canvas UI")]
|
||||
|
||||
[Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
|
||||
@ -30,7 +27,7 @@ public class BasicNetManager : NetworkManager
|
||||
public override void OnServerAddPlayer(NetworkConnection conn)
|
||||
{
|
||||
base.OnServerAddPlayer(conn);
|
||||
ResetPlayerNumbers();
|
||||
Player.ResetPlayerNumbers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -41,17 +38,8 @@ public override void OnServerAddPlayer(NetworkConnection conn)
|
||||
public override void OnServerDisconnect(NetworkConnection conn)
|
||||
{
|
||||
base.OnServerDisconnect(conn);
|
||||
ResetPlayerNumbers();
|
||||
Player.ResetPlayerNumbers();
|
||||
}
|
||||
|
||||
void ResetPlayerNumbers()
|
||||
{
|
||||
int playerNumber = 0;
|
||||
foreach (Player player in playersList)
|
||||
{
|
||||
player.playerNumber = playerNumber;
|
||||
playerNumber++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Basic
|
||||
@ -9,6 +10,18 @@ public class Player : NetworkBehaviour
|
||||
public event System.Action<Color32> OnPlayerColorChanged;
|
||||
public event System.Action<int> OnPlayerDataChanged;
|
||||
|
||||
// Players List to manage playerNumber
|
||||
internal static readonly List<Player> playersList = new List<Player>();
|
||||
|
||||
internal static void ResetPlayerNumbers()
|
||||
{
|
||||
int playerNumber = 0;
|
||||
foreach (Player player in playersList)
|
||||
{
|
||||
player.playerNumber = playerNumber++;
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Player UI")]
|
||||
public GameObject playerUIPrefab;
|
||||
GameObject playerUI;
|
||||
@ -61,7 +74,7 @@ public override void OnStartServer()
|
||||
base.OnStartServer();
|
||||
|
||||
// Add this to the static Players List
|
||||
((BasicNetManager)NetworkManager.singleton).playersList.Add(this);
|
||||
playersList.Add(this);
|
||||
|
||||
// set the Player Color SyncVar
|
||||
playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
|
||||
@ -77,7 +90,7 @@ public override void OnStartServer()
|
||||
public override void OnStopServer()
|
||||
{
|
||||
CancelInvoke();
|
||||
((BasicNetManager)NetworkManager.singleton).playersList.Remove(this);
|
||||
playersList.Remove(this);
|
||||
}
|
||||
|
||||
// This only runs on the server, called from OnStartServer via InvokeRepeating
|
||||
|
Loading…
Reference in New Issue
Block a user