Basic Example: Moved playersList to Player class

This commit is contained in:
MrGadget1024 2021-03-17 21:56:13 -04:00
parent f70946a362
commit 1defc926dc
3 changed files with 135 additions and 79 deletions

View File

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m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -1473,6 +1521,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0} m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1 m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0 m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0 m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0 m_ImportantGI: 0
@ -1568,6 +1617,7 @@ MeshRenderer:
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -1579,6 +1629,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0} m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1 m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0 m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0 m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0 m_ImportantGI: 0
@ -1666,6 +1717,7 @@ MeshRenderer:
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 0 m_ReflectionProbeUsage: 0
m_RayTracingMode: 2
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -1677,6 +1729,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0} m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1 m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0 m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0 m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0 m_ImportantGI: 0
@ -1743,9 +1796,9 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
dontDestroyOnLoad: 0 dontDestroyOnLoad: 0
PersistNetworkManagerToOfflineScene: 0
runInBackground: 1 runInBackground: 1
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0 serverBatching: 0
serverBatchInterval: 0 serverBatchInterval: 0
@ -1848,6 +1901,7 @@ MeshRenderer:
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -1859,6 +1913,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0} m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1 m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0 m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0 m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0 m_ImportantGI: 0
@ -1953,6 +2008,11 @@ PrefabInstance:
propertyPath: m_StaticEditorFlags propertyPath: m_StaticEditorFlags
value: 4294967295 value: 4294967295
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
@ -1968,6 +2028,11 @@ PrefabInstance:
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: -20 value: -20
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3}
propertyPath: m_LocalRotation.w
value: -0.92387944
objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}
propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
@ -1983,16 +2048,6 @@ PrefabInstance:
propertyPath: m_LocalRotation.z propertyPath: m_LocalRotation.z
value: -0 value: -0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3}
propertyPath: m_LocalRotation.w
value: -0.92387944
objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@ -2010,13 +2065,13 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}
propertyPath: m_SceneId propertyPath: sceneId
value: 2061538488 value: 2757245015
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}
propertyPath: sceneId propertyPath: m_SceneId
value: 2757245015 value: 2061538488
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5697694911122891659, guid: e1971f4a8c7661546bc509b44bd91b80, - target: {fileID: 5697694911122891659, guid: e1971f4a8c7661546bc509b44bd91b80,
type: 3} type: 3}

View File

@ -11,9 +11,6 @@ namespace Mirror.Examples.Basic
[AddComponentMenu("")] [AddComponentMenu("")]
public class BasicNetManager : NetworkManager public class BasicNetManager : NetworkManager
{ {
// Players List to manage playerNumber
internal readonly List<Player> playersList = new List<Player>();
[Header("Canvas UI")] [Header("Canvas UI")]
[Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")] [Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
@ -30,7 +27,7 @@ public class BasicNetManager : NetworkManager
public override void OnServerAddPlayer(NetworkConnection conn) public override void OnServerAddPlayer(NetworkConnection conn)
{ {
base.OnServerAddPlayer(conn); base.OnServerAddPlayer(conn);
ResetPlayerNumbers(); Player.ResetPlayerNumbers();
} }
/// <summary> /// <summary>
@ -41,17 +38,8 @@ public override void OnServerAddPlayer(NetworkConnection conn)
public override void OnServerDisconnect(NetworkConnection conn) public override void OnServerDisconnect(NetworkConnection conn)
{ {
base.OnServerDisconnect(conn); base.OnServerDisconnect(conn);
ResetPlayerNumbers(); Player.ResetPlayerNumbers();
} }
void ResetPlayerNumbers()
{
int playerNumber = 0;
foreach (Player player in playersList)
{
player.playerNumber = playerNumber;
playerNumber++;
}
}
} }
} }

View File

@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace Mirror.Examples.Basic namespace Mirror.Examples.Basic
@ -9,6 +10,18 @@ public class Player : NetworkBehaviour
public event System.Action<Color32> OnPlayerColorChanged; public event System.Action<Color32> OnPlayerColorChanged;
public event System.Action<int> OnPlayerDataChanged; public event System.Action<int> OnPlayerDataChanged;
// Players List to manage playerNumber
internal static readonly List<Player> playersList = new List<Player>();
internal static void ResetPlayerNumbers()
{
int playerNumber = 0;
foreach (Player player in playersList)
{
player.playerNumber = playerNumber++;
}
}
[Header("Player UI")] [Header("Player UI")]
public GameObject playerUIPrefab; public GameObject playerUIPrefab;
GameObject playerUI; GameObject playerUI;
@ -61,7 +74,7 @@ public override void OnStartServer()
base.OnStartServer(); base.OnStartServer();
// Add this to the static Players List // Add this to the static Players List
((BasicNetManager)NetworkManager.singleton).playersList.Add(this); playersList.Add(this);
// set the Player Color SyncVar // set the Player Color SyncVar
playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f); playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
@ -77,7 +90,7 @@ public override void OnStartServer()
public override void OnStopServer() public override void OnStopServer()
{ {
CancelInvoke(); CancelInvoke();
((BasicNetManager)NetworkManager.singleton).playersList.Remove(this); playersList.Remove(this);
} }
// This only runs on the server, called from OnStartServer via InvokeRepeating // This only runs on the server, called from OnStartServer via InvokeRepeating