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https://github.com/MirrorNetworking/Mirror.git
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Basic Example: Moved playersList to Player class
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m_ProbeAnchor: {fileID: 0}
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@ -1002,6 +1022,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_RendererPriority: 0
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@ -1013,6 +1034,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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@ -1045,6 +1067,11 @@ PrefabInstance:
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@ -1060,6 +1087,11 @@ PrefabInstance:
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@ -1075,16 +1107,6 @@ PrefabInstance:
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@ -1107,13 +1129,13 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 12a4c14e672c00b4b840f937d824b890, type: 3}
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@ -1219,6 +1241,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -1230,6 +1253,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_ImportantGI: 0
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@ -1315,12 +1339,14 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1405375878}
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m_GameObject: {fileID: 1405375878}
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serializedVersion: 10
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m_Color: {r: 0.9622642, g: 0.90969414, b: 0.748932, a: 1}
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m_Color: {r: 0.9622642, g: 0.90969414, b: 0.748932, a: 1}
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m_Intensity: 0.8
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m_Intensity: 0.8
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m_Range: 10
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m_Range: 10
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m_SpotAngle: 30
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m_CookieSize: 10
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m_CookieSize: 10
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m_Shadows:
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m_Shadows:
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m_Type: 2
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m_Type: 2
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@ -1330,6 +1356,24 @@ Light:
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m_Bias: 0.05
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.2
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e01: 0
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m_Cookie: {fileID: 0}
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_Flare: {fileID: 0}
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@ -1337,12 +1381,15 @@ Light:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ShadowAngle: 0
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--- !u!4 &1405375880
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--- !u!4 &1405375880
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@ -1444,7 +1491,7 @@ MeshCollider:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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serializedVersion: 4
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m_CookingOptions: 30
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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@ -1462,6 +1509,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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@ -1473,6 +1521,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ScaleInLightmap: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_ImportantGI: 0
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@ -1568,6 +1617,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -1579,6 +1629,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ImportantGI: 0
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m_ImportantGI: 0
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@ -1666,6 +1717,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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@ -1677,6 +1729,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ImportantGI: 0
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m_ImportantGI: 0
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@ -1743,9 +1796,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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@ -1848,6 +1901,7 @@ MeshRenderer:
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -1859,6 +1913,7 @@ MeshRenderer:
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m_LightProbeVolumeOverride: {fileID: 0}
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@ -1953,6 +2008,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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@ -1968,6 +2028,11 @@ PrefabInstance:
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propertyPath: m_LocalRotation.x
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@ -1983,16 +2048,6 @@ PrefabInstance:
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||||||
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_RootOrder
|
|
||||||
value: 3
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
|
- target: {fileID: 1076878374699499735, guid: e1971f4a8c7661546bc509b44bd91b80,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
@ -2010,13 +2065,13 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
|
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_SceneId
|
propertyPath: sceneId
|
||||||
value: 2061538488
|
value: 2757245015
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
|
- target: {fileID: 2648107611936813301, guid: e1971f4a8c7661546bc509b44bd91b80,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: sceneId
|
propertyPath: m_SceneId
|
||||||
value: 2757245015
|
value: 2061538488
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5697694911122891659, guid: e1971f4a8c7661546bc509b44bd91b80,
|
- target: {fileID: 5697694911122891659, guid: e1971f4a8c7661546bc509b44bd91b80,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
@ -11,9 +11,6 @@ namespace Mirror.Examples.Basic
|
|||||||
[AddComponentMenu("")]
|
[AddComponentMenu("")]
|
||||||
public class BasicNetManager : NetworkManager
|
public class BasicNetManager : NetworkManager
|
||||||
{
|
{
|
||||||
// Players List to manage playerNumber
|
|
||||||
internal readonly List<Player> playersList = new List<Player>();
|
|
||||||
|
|
||||||
[Header("Canvas UI")]
|
[Header("Canvas UI")]
|
||||||
|
|
||||||
[Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
|
[Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
|
||||||
@ -30,7 +27,7 @@ public class BasicNetManager : NetworkManager
|
|||||||
public override void OnServerAddPlayer(NetworkConnection conn)
|
public override void OnServerAddPlayer(NetworkConnection conn)
|
||||||
{
|
{
|
||||||
base.OnServerAddPlayer(conn);
|
base.OnServerAddPlayer(conn);
|
||||||
ResetPlayerNumbers();
|
Player.ResetPlayerNumbers();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -41,17 +38,8 @@ public override void OnServerAddPlayer(NetworkConnection conn)
|
|||||||
public override void OnServerDisconnect(NetworkConnection conn)
|
public override void OnServerDisconnect(NetworkConnection conn)
|
||||||
{
|
{
|
||||||
base.OnServerDisconnect(conn);
|
base.OnServerDisconnect(conn);
|
||||||
ResetPlayerNumbers();
|
Player.ResetPlayerNumbers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetPlayerNumbers()
|
|
||||||
{
|
|
||||||
int playerNumber = 0;
|
|
||||||
foreach (Player player in playersList)
|
|
||||||
{
|
|
||||||
player.playerNumber = playerNumber;
|
|
||||||
playerNumber++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Mirror.Examples.Basic
|
namespace Mirror.Examples.Basic
|
||||||
@ -9,6 +10,18 @@ public class Player : NetworkBehaviour
|
|||||||
public event System.Action<Color32> OnPlayerColorChanged;
|
public event System.Action<Color32> OnPlayerColorChanged;
|
||||||
public event System.Action<int> OnPlayerDataChanged;
|
public event System.Action<int> OnPlayerDataChanged;
|
||||||
|
|
||||||
|
// Players List to manage playerNumber
|
||||||
|
internal static readonly List<Player> playersList = new List<Player>();
|
||||||
|
|
||||||
|
internal static void ResetPlayerNumbers()
|
||||||
|
{
|
||||||
|
int playerNumber = 0;
|
||||||
|
foreach (Player player in playersList)
|
||||||
|
{
|
||||||
|
player.playerNumber = playerNumber++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Header("Player UI")]
|
[Header("Player UI")]
|
||||||
public GameObject playerUIPrefab;
|
public GameObject playerUIPrefab;
|
||||||
GameObject playerUI;
|
GameObject playerUI;
|
||||||
@ -61,7 +74,7 @@ public override void OnStartServer()
|
|||||||
base.OnStartServer();
|
base.OnStartServer();
|
||||||
|
|
||||||
// Add this to the static Players List
|
// Add this to the static Players List
|
||||||
((BasicNetManager)NetworkManager.singleton).playersList.Add(this);
|
playersList.Add(this);
|
||||||
|
|
||||||
// set the Player Color SyncVar
|
// set the Player Color SyncVar
|
||||||
playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
|
playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
|
||||||
@ -77,7 +90,7 @@ public override void OnStartServer()
|
|||||||
public override void OnStopServer()
|
public override void OnStopServer()
|
||||||
{
|
{
|
||||||
CancelInvoke();
|
CancelInvoke();
|
||||||
((BasicNetManager)NetworkManager.singleton).playersList.Remove(this);
|
playersList.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This only runs on the server, called from OnStartServer via InvokeRepeating
|
// This only runs on the server, called from OnStartServer via InvokeRepeating
|
||||||
|
Loading…
Reference in New Issue
Block a user