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ThreadLog: more obvious prefix!
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dd7337c84f
commit
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@ -87,20 +87,23 @@ static void OnLateUpdate()
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{
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switch (entry.type)
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{
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// add [Thread#] prefix to make it super obvious where this log message comes from.
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// some projects may see unexpected messages that were previously hidden,
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// since Unity wouldn't log them without ThreadLog.cs.
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case LogType.Log:
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Debug.Log($"[T{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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Debug.Log($"[Thread{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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break;
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case LogType.Warning:
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Debug.LogWarning($"[T{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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Debug.LogWarning($"[TThread{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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break;
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case LogType.Error:
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Debug.LogError($"[T{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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Debug.LogError($"[TThread{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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break;
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case LogType.Exception:
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Debug.LogError($"[T{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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Debug.LogError($"[TThread{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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break;
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case LogType.Assert:
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Debug.LogAssertion($"[T{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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Debug.LogAssertion($"[TThread{entry.threadId}] {entry.message}\n{entry.stackTrace}");
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break;
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}
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}
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