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Added .ToString("X") to sceneId logging
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@ -695,7 +695,7 @@ internal void OnStartServer()
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netId = GetNextNetworkId();
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netId = GetNextNetworkId();
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observers = new Dictionary<int, NetworkConnection>();
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observers = new Dictionary<int, NetworkConnection>();
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if (logger.LogEnabled()) logger.Log("OnStartServer " + this + " NetId:" + netId + " SceneId:" + sceneId);
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if (logger.LogEnabled()) logger.Log("OnStartServer " + this + " NetId:" + netId + " SceneId:" + sceneId.ToString("X"));
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// add to spawned (note: the original EnableIsServer isn't needed
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// add to spawned (note: the original EnableIsServer isn't needed
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// because we already set m_isServer=true above)
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// because we already set m_isServer=true above)
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