Update README.md

This commit is contained in:
vis2k 2020-09-08 17:42:01 +02:00 committed by GitHub
parent 0751637689
commit 1f6cdc2f29
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -23,7 +23,7 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro
* **[Server]** / **[Client]** tags for server-only / client-only code
* **[Command]** for Clients->Server function calls (e.g. UseItem)
* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
* **[SyncVar]** s / SyncLists to automatically synchronize variables from Server->Client
* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._