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Update README.md
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@ -23,7 +23,7 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro
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* **[Server]** / **[Client]** tags for server-only / client-only code
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* **[Command]** for Clients->Server function calls (e.g. UseItem)
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* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
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* **[SyncVar]** s / SyncLists to automatically synchronize variables from Server->Client
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* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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