diff --git a/Assets/ScriptTemplates/53-Mirror__Network Observer-NewNetworkObserver.cs.txt b/Assets/ScriptTemplates/53-Mirror__Network Observer-NewNetworkObserver.cs.txt index 3c8b99414..1f2f081ea 100644 --- a/Assets/ScriptTemplates/53-Mirror__Network Observer-NewNetworkObserver.cs.txt +++ b/Assets/ScriptTemplates/53-Mirror__Network Observer-NewNetworkObserver.cs.txt @@ -9,8 +9,6 @@ using System.Collections.Generic; public class #SCRIPTNAME# : NetworkVisibility { - #region Observers - /// /// Callback used by the visibility system to determine if an observer (player) can see this object. /// If this function returns true, the network connection will be added as an observer. @@ -19,7 +17,7 @@ public class #SCRIPTNAME# : NetworkVisibility /// True if the player can see this object. public override bool OnCheckObserver(NetworkConnection conn) { - return base.OnCheckObserver(conn); + return true; } /// @@ -29,6 +27,4 @@ public class #SCRIPTNAME# : NetworkVisibility /// The new set of observers for this object. /// True if the set of observers is being built for the first time. public override void OnRebuildObservers(HashSet observers, bool initialize) { } - - #endregion }