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Remove unused connection id cache
Good find by MrGadget
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@ -212,7 +212,6 @@ protected internal static bool ValidatePacketSize(ArraySegment<byte> segment, in
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// internal because no one except Mirror should send bytes directly to
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// the client. they would be detected as a message. send messages instead.
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List<int> singleConnectionId = new List<int>{-1};
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internal abstract bool Send(ArraySegment<byte> segment, int channelId = Channels.DefaultReliable);
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public override string ToString()
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