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tanks example namespaces updated
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@ -1,8 +1,9 @@
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using UnityEngine;
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using Mirror;
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public class Projectile : NetworkBehaviour
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namespace Mirror.Examples.Tanks
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{
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public class Projectile : NetworkBehaviour
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{
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public float destroyAfter = 5;
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public Rigidbody rigidBody;
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public float force = 1000;
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@ -33,4 +34,5 @@ void OnTriggerEnter(Collider co)
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{
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NetworkServer.Destroy(gameObject);
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}
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}
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}
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.AI;
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namespace Mirror.Examples.Movement
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namespace Mirror.Examples.Tanks
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{
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public class Tank : NetworkBehaviour
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{
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