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Renamed m_MessageHandlers to messageHandlers (#708)
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@ -8,7 +8,7 @@ public class NetworkConnection : IDisposable
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{
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public HashSet<NetworkIdentity> visList = new HashSet<NetworkIdentity>();
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Dictionary<int, NetworkMessageDelegate> m_MessageHandlers;
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Dictionary<int, NetworkMessageDelegate> messageHandlers;
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public int connectionId = -1;
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public bool isReady;
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@ -98,21 +98,21 @@ public void Disconnect()
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internal void SetHandlers(Dictionary<int, NetworkMessageDelegate> handlers)
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{
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m_MessageHandlers = handlers;
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messageHandlers = handlers;
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}
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public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
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{
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if (m_MessageHandlers.ContainsKey(msgType))
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if (messageHandlers.ContainsKey(msgType))
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{
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if (LogFilter.Debug) Debug.Log("NetworkConnection.RegisterHandler replacing " + msgType);
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}
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m_MessageHandlers[msgType] = handler;
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messageHandlers[msgType] = handler;
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}
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public void UnregisterHandler(short msgType)
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{
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m_MessageHandlers.Remove(msgType);
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messageHandlers.Remove(msgType);
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}
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[Obsolete("use Send<T> instead")]
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@ -193,7 +193,7 @@ public bool InvokeHandlerNoData(int msgType)
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public bool InvokeHandler(int msgType, NetworkReader reader)
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{
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if (m_MessageHandlers.TryGetValue(msgType, out NetworkMessageDelegate msgDelegate))
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if (messageHandlers.TryGetValue(msgType, out NetworkMessageDelegate msgDelegate))
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{
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NetworkMessage message = new NetworkMessage
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{
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