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tests: updating HostSetup.cs
adding methods to spawn a pair of objects for server/client tests
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@ -18,6 +18,16 @@ public class HostSetup
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protected virtual void afterStartHost() { }
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protected virtual void beforeStopHost() { }
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protected static void FakeSpawnServerClientIdentity(NetworkIdentity serverNI, NetworkIdentity clientNI)
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{
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serverNI.OnStartServer();
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serverNI.RebuildObservers(true);
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clientNI.netId = serverNI.netId;
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NetworkIdentity.spawned[serverNI.netId] = clientNI;
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clientNI.OnStartClient();
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}
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[UnitySetUp]
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public IEnumerator SetupHost()
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{
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