Updated transport links in ReadMe

This commit is contained in:
Chris Lang 2021-05-18 10:59:38 -04:00
parent a14da0a701
commit 23a92ec514

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@ -34,15 +34,17 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
## Low Level Transports
* (built in) [KCP](https://github.com/skywind3000/kcp): reliable UDP
* (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP
* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
* (built in) [KCP](https://app.gitbook.com/@mirror-networking/s/docs/transports/kcp-transport): reliable UDP
* (built in) [Telepathy](https://app.gitbook.com/@mirror-networking/s/docs/transports/telepathy-transport): TCP
* (built in) [Websockets](https://app.gitbook.com/@mirror-networking/s/docs/transports/websockets-transport): Websockets
* Libuv: TCP powered by Node.js' native C networking
* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) UDP
* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
* [UNET LLAPI](https://github.com/SoftwareGuy/Mirror-UnityLLAPI): UDP
* [FizzySteam](https://github.com/Raystorms/FizzySteamyMirror/): SteamNetwork
* [Epic](https://github.com/FakeByte/EpicOnlineTransport): Epic Online Services
* [FizzySteam](https://github.com/Chykary/FizzySteamworks/): SteamNetwork
* [FizzyFacepunch](https://github.com/Chykary/FizzyFacepunch/): SteamNetwork
* [Epic Relay](https://github.com/FakeByte/EpicOnlineTransport): Epic Online Services
* [Light Reflective Mirror](https://github.com/Derek-R-S/Light-Reflective-Mirror): Self-Hosted Relay
* [Oculus P2P](https://github.com/hyferg/MirrorOculusP2P): Oculus Platform Service
## Getting Started
Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!