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feat: Added Layer Weight to NetworkAnimator (#2134)
* Added Layer Weight to NetworkAnimator Now NetworkAnimator is aware of each layer weight on it's references Animator and will sync layer weights across the network. * NetworkAnimator layers Float equality fix * Update Assets/Mirror/Components/NetworkAnimator.cs Co-authored-by: James Frowen <jamesfrowen5@gmail.com> * Update Assets/Mirror/Components/NetworkAnimator.cs Co-authored-by: James Frowen <jamesfrowen5@gmail.com> * Remove GetLayerWeight check every incoming packet as is extern call Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
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@ -41,6 +41,7 @@ public class NetworkAnimator : NetworkBehaviour
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// multiple layers
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int[] animationHash;
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int[] transitionHash;
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float[] layerWeight;
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float nextSendTime;
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bool SendMessagesAllowed
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@ -78,6 +79,7 @@ void Awake()
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animationHash = new int[animator.layerCount];
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transitionHash = new int[animator.layerCount];
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layerWeight = new float[animator.layerCount];
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}
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void FixedUpdate()
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@ -102,16 +104,24 @@ void FixedUpdate()
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using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
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{
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WriteParameters(writer);
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SendAnimationMessage(stateHash, normalizedTime, i, writer.ToArray());
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SendAnimationMessage(stateHash, normalizedTime, i, layerWeight[i], writer.ToArray());
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}
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}
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}
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bool CheckAnimStateChanged(out int stateHash, out float normalizedTime, int layerId)
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{
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bool change = false;
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stateHash = 0;
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normalizedTime = 0;
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float lw = animator.GetLayerWeight(layerId);
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if (Mathf.Abs(lw - layerWeight[layerId]) > 0.001f)
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{
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layerWeight[layerId] = lw;
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change = true;
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}
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if (animator.IsInTransition(layerId))
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{
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AnimatorTransitionInfo tt = animator.GetAnimatorTransitionInfo(layerId);
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@ -122,7 +132,7 @@ bool CheckAnimStateChanged(out int stateHash, out float normalizedTime, int laye
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animationHash[layerId] = 0;
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return true;
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}
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return false;
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return change;
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}
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AnimatorStateInfo st = animator.GetCurrentAnimatorStateInfo(layerId);
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@ -139,7 +149,7 @@ bool CheckAnimStateChanged(out int stateHash, out float normalizedTime, int laye
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animationHash[layerId] = st.fullPathHash;
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return true;
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}
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return false;
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return change;
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}
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void CheckSendRate()
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@ -157,15 +167,15 @@ void CheckSendRate()
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}
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}
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void SendAnimationMessage(int stateHash, float normalizedTime, int layerId, byte[] parameters)
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void SendAnimationMessage(int stateHash, float normalizedTime, int layerId, float weight, byte[] parameters)
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{
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if (isServer)
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{
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RpcOnAnimationClientMessage(stateHash, normalizedTime, layerId, parameters);
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RpcOnAnimationClientMessage(stateHash, normalizedTime, layerId, weight, parameters);
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}
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else if (ClientScene.readyConnection != null)
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{
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CmdOnAnimationServerMessage(stateHash, normalizedTime, layerId, parameters);
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CmdOnAnimationServerMessage(stateHash, normalizedTime, layerId, weight, parameters);
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}
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}
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@ -181,7 +191,7 @@ void SendAnimationParametersMessage(byte[] parameters)
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}
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}
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void HandleAnimMsg(int stateHash, float normalizedTime, int layerId, NetworkReader reader)
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void HandleAnimMsg(int stateHash, float normalizedTime, int layerId, float weight, NetworkReader reader)
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{
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if (hasAuthority && clientAuthority)
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return;
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@ -194,6 +204,8 @@ void HandleAnimMsg(int stateHash, float normalizedTime, int layerId, NetworkRead
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animator.Play(stateHash, layerId, normalizedTime);
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}
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animator.SetLayerWeight(layerId, weight);
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ReadParameters(reader);
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}
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@ -340,6 +352,7 @@ public override bool OnSerialize(NetworkWriter writer, bool initialState)
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writer.WriteInt32(st.fullPathHash);
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writer.WriteSingle(st.normalizedTime);
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}
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writer.WriteSingle(animator.GetLayerWeight(i));
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}
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WriteParameters(writer, initialState);
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return true;
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@ -360,6 +373,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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int stateHash = reader.ReadInt32();
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float normalizedTime = reader.ReadSingle();
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animator.SetLayerWeight(i, reader.ReadSingle());
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animator.Play(stateHash, i, normalizedTime);
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}
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@ -468,7 +482,7 @@ public void ResetTrigger(int hash)
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#region server message handlers
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[Command]
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void CmdOnAnimationServerMessage(int stateHash, float normalizedTime, int layerId, byte[] parameters)
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void CmdOnAnimationServerMessage(int stateHash, float normalizedTime, int layerId, float weight, byte[] parameters)
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{
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// Ignore messages from client if not in client authority mode
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if (!clientAuthority)
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@ -479,8 +493,8 @@ void CmdOnAnimationServerMessage(int stateHash, float normalizedTime, int layerI
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// handle and broadcast
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(parameters))
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{
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HandleAnimMsg(stateHash, normalizedTime, layerId, networkReader);
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RpcOnAnimationClientMessage(stateHash, normalizedTime, layerId, parameters);
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HandleAnimMsg(stateHash, normalizedTime, layerId, weight, networkReader);
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RpcOnAnimationClientMessage(stateHash, normalizedTime, layerId, weight, parameters);
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}
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}
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@ -532,10 +546,10 @@ void CmdOnAnimationResetTriggerServerMessage(int hash)
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#region client message handlers
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[ClientRpc]
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void RpcOnAnimationClientMessage(int stateHash, float normalizedTime, int layerId, byte[] parameters)
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void RpcOnAnimationClientMessage(int stateHash, float normalizedTime, int layerId, float weight, byte[] parameters)
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{
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using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(parameters))
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HandleAnimMsg(stateHash, normalizedTime, layerId, networkReader);
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HandleAnimMsg(stateHash, normalizedTime, layerId, weight, networkReader);
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}
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[ClientRpc]
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