mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
Remove unnecesary pragmas
This commit is contained in:
parent
60692f0373
commit
23f1b2b0a5
@ -485,9 +485,7 @@ void OnServerStartMatch(NetworkConnection conn)
|
|||||||
if (playerMatches.TryGetValue(conn, out matchId))
|
if (playerMatches.TryGetValue(conn, out matchId))
|
||||||
{
|
{
|
||||||
GameObject matchControllerObject = Instantiate(matchControllerPrefab);
|
GameObject matchControllerObject = Instantiate(matchControllerPrefab);
|
||||||
#pragma warning disable 618
|
|
||||||
matchControllerObject.GetComponent<NetworkMatch>().matchId = matchId;
|
matchControllerObject.GetComponent<NetworkMatch>().matchId = matchId;
|
||||||
#pragma warning restore 618
|
|
||||||
NetworkServer.Spawn(matchControllerObject);
|
NetworkServer.Spawn(matchControllerObject);
|
||||||
|
|
||||||
MatchController matchController = matchControllerObject.GetComponent<MatchController>();
|
MatchController matchController = matchControllerObject.GetComponent<MatchController>();
|
||||||
@ -497,9 +495,7 @@ void OnServerStartMatch(NetworkConnection conn)
|
|||||||
playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Started });
|
playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Started });
|
||||||
|
|
||||||
GameObject player = Instantiate(NetworkManager.singleton.playerPrefab);
|
GameObject player = Instantiate(NetworkManager.singleton.playerPrefab);
|
||||||
#pragma warning disable 618
|
|
||||||
player.GetComponent<NetworkMatch>().matchId = matchId;
|
player.GetComponent<NetworkMatch>().matchId = matchId;
|
||||||
#pragma warning restore 618
|
|
||||||
NetworkServer.AddPlayerForConnection(playerConn, player);
|
NetworkServer.AddPlayerForConnection(playerConn, player);
|
||||||
|
|
||||||
if (matchController.player1 == null)
|
if (matchController.player1 == null)
|
||||||
|
Loading…
Reference in New Issue
Block a user