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@ -1258,7 +1258,7 @@ internal static void NetworkLateUpdate()
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}
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}
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// process all incoming messages after updating the world
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// process all outgoing messages after updating the world
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if (Transport.activeTransport != null)
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Transport.activeTransport.ClientLateUpdate();
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}
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@ -1558,7 +1558,7 @@ internal static void NetworkLateUpdate()
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if (active)
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Broadcast();
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// process all incoming messages after updating the world
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// process all outgoing messages after updating the world
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// (even if not active. still want to process disconnects etc.)
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if (Transport.activeTransport != null)
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Transport.activeTransport.ServerLateUpdate();
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