mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
fixing typo in comment (#1963)
This commit is contained in:
parent
bc9659a148
commit
2444275401
@ -150,7 +150,7 @@ public class NetworkManager : MonoBehaviour
|
||||
|
||||
/// <summary>
|
||||
/// List of prefabs that will be registered with the spawning system.
|
||||
/// <para>For each of these prefabs, ClientManager.RegisterPrefab() will be automatically invoke.</para>
|
||||
/// <para>For each of these prefabs, ClientScene.RegisterPrefab() will be automatically invoke.</para>
|
||||
/// </summary>
|
||||
[FormerlySerializedAs("m_SpawnPrefabs"), HideInInspector]
|
||||
public List<GameObject> spawnPrefabs = new List<GameObject>();
|
||||
|
Loading…
Reference in New Issue
Block a user