diff --git a/Assets/Mirror/Runtime/NetworkClient.cs b/Assets/Mirror/Runtime/NetworkClient.cs index b93e920b0..c4bb48c36 100644 --- a/Assets/Mirror/Runtime/NetworkClient.cs +++ b/Assets/Mirror/Runtime/NetworkClient.cs @@ -1095,37 +1095,37 @@ internal static void OnHostClientSpawn(SpawnMessage message) } // client-only mode callbacks ////////////////////////////////////////// - static void OnUpdateVarsMessage(UpdateVarsMessage msg) + static void OnUpdateVarsMessage(UpdateVarsMessage message) { // Debug.Log("NetworkClient.OnUpdateVarsMessage " + msg.netId); - if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null) + if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity localObject) && localObject != null) { - using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(msg.payload)) + using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(message.payload)) localObject.OnDeserializeAllSafely(networkReader, false); } - else Debug.LogWarning("Did not find target for sync message for " + msg.netId + " . Note: this can be completely normal because UDP messages may arrive out of order, so this message might have arrived after a Destroy message."); + else Debug.LogWarning("Did not find target for sync message for " + message.netId + " . Note: this can be completely normal because UDP messages may arrive out of order, so this message might have arrived after a Destroy message."); } - static void OnRPCMessage(RpcMessage msg) + static void OnRPCMessage(RpcMessage message) { // Debug.Log("NetworkClient.OnRPCMessage hash:" + msg.functionHash + " netId:" + msg.netId); - if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity identity)) + if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity identity)) { - using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(msg.payload)) - identity.HandleRemoteCall(msg.componentIndex, msg.functionHash, MirrorInvokeType.ClientRpc, networkReader); + using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(message.payload)) + identity.HandleRemoteCall(message.componentIndex, message.functionHash, MirrorInvokeType.ClientRpc, networkReader); } } - static void OnObjectHide(ObjectHideMessage msg) => DestroyObject(msg.netId); + static void OnObjectHide(ObjectHideMessage message) => DestroyObject(message.netId); - internal static void OnObjectDestroy(ObjectDestroyMessage msg) => DestroyObject(msg.netId); + internal static void OnObjectDestroy(ObjectDestroyMessage message) => DestroyObject(message.netId); - internal static void OnSpawn(SpawnMessage msg) + internal static void OnSpawn(SpawnMessage message) { // Debug.Log($"Client spawn handler instantiating netId={msg.netId} assetID={msg.assetId} sceneId={msg.sceneId:X} pos={msg.position}"); - if (FindOrSpawnObject(msg, out NetworkIdentity identity)) + if (FindOrSpawnObject(message, out NetworkIdentity identity)) { - ApplySpawnPayload(identity, msg); + ApplySpawnPayload(identity, message); } }