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Disabled Debug logging in Portal script
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@ -36,7 +36,7 @@ public override void OnStartClient()
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// up in the Physics collision matrix so only Player collides with Portal.
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void OnTriggerEnter(Collider other)
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{
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Debug.Log($"Portal::OnTriggerEnter {gameObject.name} in {gameObject.scene.name}");
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//Debug.Log($"Portal::OnTriggerEnter {gameObject.name} in {gameObject.scene.name}");
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// tag check in case you didn't set up the layers and matrix as noted above
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if (!other.CompareTag("Player")) return;
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@ -62,7 +62,7 @@ IEnumerator SendPlayerToNewScene(GameObject player)
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yield return waitForSeconds;
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Debug.Log($"SendPlayerToNewScene RemovePlayerForConnection {conn} netId:{conn.identity.netId}");
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//Debug.Log($"SendPlayerToNewScene RemovePlayerForConnection {conn} netId:{conn.identity.netId}");
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NetworkServer.RemovePlayerForConnection(conn, false);
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yield return null;
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@ -77,7 +77,7 @@ IEnumerator SendPlayerToNewScene(GameObject player)
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player.transform.LookAt(Vector3.up);
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NetworkServer.AddPlayerForConnection(conn, player);
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Debug.Log($"SendPlayerToNewScene AddPlayerForConnection {conn} netId:{conn.identity.netId}");
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//Debug.Log($"SendPlayerToNewScene AddPlayerForConnection {conn} netId:{conn.identity.netId}");
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yield return null;
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// host client would have been disabled by OnTriggerEnter above
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