remove privates

This commit is contained in:
Chris Langsenkamp 2020-04-26 16:28:38 -04:00
parent 0187b2082f
commit 267827b15a
11 changed files with 29 additions and 29 deletions

View File

@ -107,8 +107,8 @@ protected void DrawDefaultSyncSettings()
}
public class SyncListDrawer
{
private readonly UnityEngine.Object targetObject;
private readonly List<SyncListField> syncListFields;
readonly UnityEngine.Object targetObject;
readonly List<SyncListField> syncListFields;
public SyncListDrawer(UnityEngine.Object targetObject)
{

View File

@ -159,7 +159,7 @@ static void OnCompilationFinished(string assemblyPath, CompilerMessage[] message
}
}
private static HashSet<string> GetDependecyPaths(string assemblyPath)
static HashSet<string> GetDependecyPaths(string assemblyPath)
{
// build directory list for later asm/symbol resolving using CompilationPipeline refs
HashSet<string> dependencyPaths = new HashSet<string>();

View File

@ -91,7 +91,7 @@ static void GenerateSerialization(TypeDefinition td)
}
}
private static void CallWriter(ILProcessor serWorker, FieldDefinition field)
static void CallWriter(ILProcessor serWorker, FieldDefinition field)
{
MethodReference writeFunc = Writers.GetWriteFunc(field.FieldType);
if (writeFunc != null)
@ -107,7 +107,7 @@ private static void CallWriter(ILProcessor serWorker, FieldDefinition field)
}
}
private static void CallBase(TypeDefinition td, ILProcessor serWorker, string name)
static void CallBase(TypeDefinition td, ILProcessor serWorker, string name)
{
MethodReference method = Resolvers.ResolveMethodInParents(td.BaseType, Weaver.CurrentAssembly, name);
if (method != null)
@ -172,7 +172,7 @@ static void GenerateDeSerialization(TypeDefinition td)
}
}
private static void CallReader(ILProcessor serWorker, FieldDefinition field)
static void CallReader(ILProcessor serWorker, FieldDefinition field)
{
MethodReference readerFunc = Readers.GetReadFunc(field.FieldType);
if (readerFunc != null)

View File

@ -26,7 +26,7 @@ public static MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition
return GetHookMethod(td, syncVar, hookFunctionName);
}
private static MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar, string hookFunctionName)
static MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar, string hookFunctionName)
{
MethodDefinition m = td.GetMethod(hookFunctionName);
if (m != null)

View File

@ -340,7 +340,7 @@ static MethodDefinition GenerateClassOrStructReadFunction(TypeReference variable
}
// Initialize the local variable with a new instance
private static void CreateNew(TypeReference variable, ILProcessor worker, TypeDefinition td)
static void CreateNew(TypeReference variable, ILProcessor worker, TypeDefinition td)
{
if (variable.IsValueType)
{
@ -373,7 +373,7 @@ private static void CreateNew(TypeReference variable, ILProcessor worker, TypeDe
}
}
private static void DeserializeFields(TypeReference variable, int recursionCount, ILProcessor worker)
static void DeserializeFields(TypeReference variable, int recursionCount, ILProcessor worker)
{
uint fields = 0;
foreach (FieldDefinition field in variable.Resolve().Fields)

View File

@ -526,7 +526,7 @@ static bool Weave(string assName, IEnumerable<string> dependencies, string unity
return true;
}
private static bool WeaveModule(ModuleDefinition moduleDefinition)
static bool WeaveModule(ModuleDefinition moduleDefinition)
{
try
{

View File

@ -33,7 +33,7 @@ public override void OnClientConnect(NetworkConnection conn)
conn.Send(new CreatePlayerMessage { name = PlayerName });
}
private void OnCreatePlayer(NetworkConnection connection, CreatePlayerMessage createPlayerMessage)
void OnCreatePlayer(NetworkConnection connection, CreatePlayerMessage createPlayerMessage)
{
// create a gameobject using the name supplied by client
GameObject playergo = Instantiate(playerPrefab);

View File

@ -15,7 +15,7 @@ public void Awake()
Player.OnMessage += OnPlayerMessage;
}
private void OnPlayerMessage(Player player, string message)
void OnPlayerMessage(Player player, string message)
{
string prettyMessage = player.isLocalPlayer ?
$"<color=red>{player.playerName}: </color> {message}" :

View File

@ -8,17 +8,17 @@ namespace Mirror.Tests
{
public class NetworkMatchCheckerTest
{
private GameObject player1;
private GameObject player2;
private GameObject player3;
private NetworkMatchChecker player1MatchChecker;
private NetworkMatchChecker player2MatchChecker;
private NetworkConnection player1Connection;
private NetworkConnection player2Connection;
private NetworkConnection player3Connection;
private GameObject transportGO;
GameObject player1;
GameObject player2;
GameObject player3;
NetworkMatchChecker player1MatchChecker;
NetworkMatchChecker player2MatchChecker;
NetworkConnection player1Connection;
NetworkConnection player2Connection;
NetworkConnection player3Connection;
GameObject transportGO;
static int nextConnectionId;
private Dictionary<Guid, HashSet<NetworkIdentity>> matchPlayers;
Dictionary<Guid, HashSet<NetworkIdentity>> matchPlayers;
[SetUp]
public void Setup()
@ -41,7 +41,7 @@ public void Setup()
matchPlayers = g;
}
private static Dictionary<Guid, HashSet<NetworkIdentity>> GetMatchPlayersDictionary()
static Dictionary<Guid, HashSet<NetworkIdentity>> GetMatchPlayersDictionary()
{
Type type = typeof(NetworkMatchChecker);
FieldInfo fieldInfo = type.GetField("matchPlayers", BindingFlags.Static | BindingFlags.NonPublic);

View File

@ -47,10 +47,10 @@ public override void onValue2Changed(float old, float newValue)
[TestFixture]
public class SyncVarVirtualTest
{
private SyncVarHookTester serverTester;
private NetworkIdentity netIdServer;
private SyncVarHookTester clientTester;
private NetworkIdentity netIdClient;
SyncVarHookTester serverTester;
NetworkIdentity netIdServer;
SyncVarHookTester clientTester;
NetworkIdentity netIdClient;
[SetUp]
public void Setup()
@ -71,7 +71,7 @@ public void Setup()
SyncValuesWithClient();
}
private void SyncValuesWithClient()
void SyncValuesWithClient()
{
// serialize all the data as we would for the network
NetworkWriter ownerWriter = new NetworkWriter();

View File

@ -9,7 +9,7 @@ namespace Mirror.Tests.Performance
[Category("Benchmark")]
public class NetworkIdentityPerformanceWithMultipleBehaviour
{
private const int healthCount = 32;
const int healthCount = 32;
GameObject gameObject;
NetworkIdentity identity;
Health[] health;