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Moved enum
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@ -25,8 +25,6 @@ using UnityEngine;
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using System.Collections;
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using Mirror;
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public class PlayerEquip : NetworkBehaviour
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{
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public enum EquippedItem : byte
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{
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nothing,
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@ -35,6 +33,8 @@ public class PlayerEquip : NetworkBehaviour
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cylinder
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}
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public class PlayerEquip : NetworkBehaviour
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{
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public GameObject sceneObjectPrefab;
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public GameObject rightHand;
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