fix: #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots

This commit is contained in:
vis2k 2023-03-18 10:50:38 +08:00
parent ef86df8454
commit 27eaf67a5a

View File

@ -33,6 +33,10 @@ public class NetworkTransformReliable : NetworkTransformBase
[Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range. [Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range.
public float scalePrecision = 0.01f; // 1 cm public float scalePrecision = 0.01f; // 1 cm
[Header("Snapshot Interpolation")]
[Tooltip("Add a small timeline offset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots.\nfixes: https://github.com/MirrorNetworking/Mirror/issues/3427")]
public float timelineOffset = 0;
// delta compression needs to remember 'last' to compress against // delta compression needs to remember 'last' to compress against
protected Vector3Long lastSerializedPosition = Vector3Long.zero; protected Vector3Long lastSerializedPosition = Vector3Long.zero;
protected Vector3Long lastDeserializedPosition = Vector3Long.zero; protected Vector3Long lastDeserializedPosition = Vector3Long.zero;
@ -298,7 +302,11 @@ protected virtual void OnClientToServerSync(Vector3? position, Quaternion? rotat
// Debug.Log($"{name}: corrected history on server to fix initial stutter after not sending for a while."); // Debug.Log($"{name}: corrected history on server to fix initial stutter after not sending for a while.");
} }
AddSnapshot(serverSnapshots, connectionToClient.remoteTimeStamp, position, rotation, scale); // add a small timeline offset to account for decoupled arrival of
// NetworkTime and NetworkTransform snapshots.
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3427
// remove this after LocalWorldState.
AddSnapshot(serverSnapshots, connectionToClient.remoteTimeStamp + timelineOffset, position, rotation, scale);
} }
// server broadcasts sync message to all clients // server broadcasts sync message to all clients
@ -322,7 +330,11 @@ protected virtual void OnServerToClientSync(Vector3? position, Quaternion? rotat
// Debug.Log($"{name}: corrected history on client to fix initial stutter after not sending for a while."); // Debug.Log($"{name}: corrected history on client to fix initial stutter after not sending for a while.");
} }
AddSnapshot(clientSnapshots, NetworkClient.connection.remoteTimeStamp, position, rotation, scale); // add a small timeline offset to account for decoupled arrival of
// NetworkTime and NetworkTransform snapshots.
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3427
// remove this after LocalWorldState.
AddSnapshot(clientSnapshots, NetworkClient.connection.remoteTimeStamp + timelineOffset, position, rotation, scale);
} }
// only sync on change ///////////////////////////////////////////////// // only sync on change /////////////////////////////////////////////////