diff --git a/Assets/Mirror/Core/NetworkIdentity.cs b/Assets/Mirror/Core/NetworkIdentity.cs index 1426fec15..7de3dd766 100644 --- a/Assets/Mirror/Core/NetworkIdentity.cs +++ b/Assets/Mirror/Core/NetworkIdentity.cs @@ -93,6 +93,9 @@ public sealed class NetworkIdentity : MonoBehaviour // for example: main player & pets are owned. monsters & npcs aren't. public bool isOwned { get; internal set; } + // public so NetworkManager can reset it from StopClient. + public bool clientStarted; + /// The set of network connections (players) that can see this object. public readonly Dictionary observers = new Dictionary(); @@ -707,7 +710,6 @@ internal void OnStopServer() } } - bool clientStarted; internal void OnStartClient() { if (clientStarted) return;