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Updated SyncHashSet Doc
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# SyncHashSet
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`SyncHashSet` are sets similar to C# [HashSet\<T\>](https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.hashset-1) that synchronize their contents from the server to the clients.
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`SyncHashSet` are sets similar to C\# [HashSet\<T\>](https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.hashset-1) that synchronize their contents from the server to the clients.
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A SyncHashSet can contain items of the following types:
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- Basic type (byte, int, float, string, UInt64, etc)
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- Built-in Unity math type (Vector3, Quaternion, etc)
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- NetworkIdentity
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- GameObject with a NetworkIdentity component attached.
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- Game object with a NetworkIdentity component attached.
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- Structure with any of the above
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## Usage
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Create a class that derives from SyncHashSet<T> for your specific type. This is necesary because Mirror will add methods to that class with the weaver. Then add a SyncHashSet field to your NetworkBehaviour class. For example:
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Create a class that derives from SyncHashSet for your specific type. This is necessary because Mirror will add methods to that class with the weaver. Then add a SyncHashSet field to your NetworkBehaviour class. For example:
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``` cs
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class Player : NetworkBehaviour {
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