Update ChangeLog.md (#501)

* Update ChangeLog.md

Added entry for web sockets

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* Update ChangeLog.md

* Update ChangeLog.md

Added entry for Multiplex

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Rearranged the order, formatting
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MrGadget 2019-02-28 16:17:39 -05:00 committed by vis2k
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## Version 1.5 -- 2019-Mar-01
- Added: **Migration Tool** to (mostly) automate conversion from UNet
- Added: Full support for WebSockets and WebSocketsSecure to replace UNet LLAPI
- Added: Transport Multiplexer - allows the use of multiple concurrent transports
- Added: Lobby Manager and Lobby Player with example game
- Added: Unit tests for Weaver
- Added: Configurable Server Tickrate in NetworkManager
- Added: New virtual OnClientChangeScene fires right before SceneManager.LoadSceneAsync is executed
- Added: Unit tests for Weaver
- Fixed: Garbage allocations removed from a lot of things (more work to do, we know)
- Fixed: SyncVar hook not firing when clients joined
- Fixed: NetworkManager no longer assumes it's on Scene(0) in Build Settings
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- Removed: NetworkClient.allClients (Use NetworkClient.singleton instead)
- Removed: NetworkServer.hostId and NetworkConnection.hostId (holdovers from LLAPI)
- Removed: NetworkConnection.isConnected (NetworkConnection is always connected)
- Changed: Minimum Unity version: 2018.3.6
- Changed: Minimum Unity version: **2018.3.6**
## Version 1.4 -- 2019-Feb-01
- Mirror is now full source - no more DLL's
- Transports are now components: TCP, UDP, WebGL, Steam
- Added: HelpURL attirbutes to components
- Added: Automatic targetFramerate for headless builds
- Added: ByteMessage to Messages class
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- Fixed: SceneId assignment
- Fixed: Changed syncInterval wasn't saved...it is now
- Fixed: Additive Scene loading
- Changed: **Mirror is now full source** -- no more DLL's
- Changed: **Transports are now components** -- TCP, UDP, WebGL, Steam
- Changed: Transport class now dispatches Unity Events
- Changed: NetworkServer.SendToClientOfPlayer uses NetworkIdentity now
- Changed: NetworkServer.SendToObservers uses NetworkIdentity parameter now