diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs index 92118d49d..ab35196fa 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs @@ -278,7 +278,7 @@ protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3? pos // only apply if in client authority mode if (syncDirection != SyncDirection.ClientToServer) return; - // protect against ever growing buffer size attacks + // protect against ever-growing buffer size attacks if (serverSnapshots.Count >= connectionToClient.snapshotBufferSizeLimit) return; // only player owned objects (with a connection) can send to