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NetworkManager.OnValidate: checks if channel[0] is Reliable and channel[1] is Unreliable because Channels.DefaultReliable is 0 and Unreliable is 1. The code assumes those channels to be there.
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@ -256,6 +256,20 @@ void OnValidate()
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m_GlobalConfig.ThreadAwakeTimeout = 1;
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}
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}
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// vis2k
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// Channels.DefaultReliable = 0 and Unreliable = 1, so we have to
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// force some kind of reliable to channel 0 and unreliable to 1.
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// Otherwise the HLAPI code will assume a wrong channel for a lot of
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// built-in functions.
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//
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// Changing them would result in chaos. Using anything != Fragmented
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// would fail to send bigger messages too.
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if (channels.Count < 1 || !NetworkConnection.IsReliableQoS(channels[0]))
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Debug.LogWarning("NetworkManager: First channel needs to be Reliable because in the code Channels.DefaultReliable is 0.");
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if (channels.Count < 2 || !NetworkConnection.IsUnreliableQoS(channels[1]))
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Debug.LogWarning("NetworkManager: Second channel needs to be Unreliable because in the code Channels.DefaultReliable is 1.");
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}
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internal void RegisterServerMessages()
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