diff --git a/README.md b/README.md index fd91e74e1..5f07f1613 100644 --- a/README.md +++ b/README.md @@ -34,8 +34,8 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._ ## Many Transports Available -- [KCP - KCP Transport](https://mirror-networking.com/docs/Articles/Transports/KCPTransport.md) based on kcp.c v1.7, nearly translated 1:1. -- [TCP - Libuv2k](https://mirror-networking.com/docs/Articles/Transports/Libuv2k.md) based on Native C networking backend used by Node.js. +- [KCP - kcp2k](https://mirror-networking.com/docs/Articles/Transports/KCPTransport.md) line-by-line kcp.c translation. +- [TCP - libuv2k](https://mirror-networking.com/docs/Articles/Transports/Libuv2k.md) based on Native C networking backend used by Node.js. - [TCP - Telepathy](https://mirror-networking.com/docs/Articles/Transports/Telepathy.md) Simple, message based, MMO Scale TCP networking in C\#. And no magic. - [WebSockets - SimpleWebTransport](https://mirror-networking.com/docs/Articles/Transports/SimpleWebTransport.md) WebSockets transport layer for Mirror that target WebGL clients. - [WebSockets - AsioTransport](https://mirror-networking.com/docs/Articles/Transports/AsioTransport.md) WebSockets transport layer for Mirror that target WebGL clients.