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Updated ChangeLog
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# Change Log
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## Version 7.x.x - In Progress
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- Added: NetworkAnimator now has a ResetTrigger function
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- Fixed: NetworkTransform and NetworkAnimator now uses NetworkWriterPool
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- Fixed: NetworkTransform and NetworkAnimator now respect `hasAuthority` for client owned objects
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- Fixed: NetworkTransform will now correctly teleport if time / distance are too large
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- Fixed: NetworkAnimator now correctly syncs when clientAuthority is false
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- Fixed: Client owned objects are now destroyed when client disconnects (regression)
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- Fixed: Client authority is now preserved for networked objects carried through scene change in DDOL
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- Fixed: Starting server immediately after cancelling client connection attempt no longer throws a NRE
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- Fixed: IL2CPP builds no longer trigger an assert when stopping server
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- Fixed: SyncVars are now set for Host player before hook is invoked
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- Changed: Shutdown logic has been streamlined
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- Changed: OnApplicationQuit virtual method added to Transport class and `Transport.activeTransport.Shutdown()` is no longer called from Network Manager
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- Changed: **Breaking** SyncVar Hooks now require **two** parameters, one each for the old and new value, and the property value is now set **before** the hook is called.
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## Version 6.7.7 - 2020-Jan-01
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- Added: [Script Templates](ScriptTemplates.md) -- See the new Mirror section in the Assets > Create menu.
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- Added: Full Text Search added to docs
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