TurretUIPrefab -> turretUIPrefab

This commit is contained in:
MrGadget 2024-07-20 14:23:24 -04:00
parent 7fd8302a63
commit 2cd5823d96

View File

@ -49,7 +49,7 @@ public enum ControlOptions : byte
Material cachedMaterial; Material cachedMaterial;
[Header("Prefabs")] [Header("Prefabs")]
public GameObject TurretUIPrefab; public GameObject turretUIPrefab;
public GameObject projectilePrefab; public GameObject projectilePrefab;
[Header("Components")] [Header("Components")]
@ -244,10 +244,10 @@ Transform FindDeepChild(Transform aParent, string aName)
// This avoids conflicts with user-created prefabs that may have the same name // This avoids conflicts with user-created prefabs that may have the same name
// and avoids polluting the user's project with Resources. // and avoids polluting the user's project with Resources.
// This is not recommended for production code...use Resources.Load or AssetBundles instead. // This is not recommended for production code...use Resources.Load or AssetBundles instead.
if (TurretUIPrefab == null) if (turretUIPrefab == null)
{ {
string path = UnityEditor.AssetDatabase.GUIDToAssetPath("4d16730f7a8ba0a419530d1156d25080"); string path = UnityEditor.AssetDatabase.GUIDToAssetPath("4d16730f7a8ba0a419530d1156d25080");
TurretUIPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path); turretUIPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
} }
if (projectilePrefab == null) if (projectilePrefab == null)
@ -441,8 +441,8 @@ public override void OnStartServer() { }
public override void OnStartLocalPlayer() public override void OnStartLocalPlayer()
{ {
if (TurretUIPrefab != null) if (turretUIPrefab != null)
turretUI = Instantiate(TurretUIPrefab); turretUI = Instantiate(turretUIPrefab);
if (turretUI != null) if (turretUI != null)
{ {