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NetworkReaderExtensions: removed static state by moving .encoding into each reader
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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@ -31,6 +32,18 @@ public class NetworkReader
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[Obsolete("NetworkReader.Length was renamed to Capacity")] // 2022-09-25
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public int Length => Capacity;
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// cache encoding for ReadString instead of creating it with each time
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// 1000 readers before: 1MB GC, 30ms
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// 1000 readers after: 0.8MB GC, 18ms
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// member(!) to avoid static state.
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//
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// throwOnInvalidBytes is true.
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// if false, it would silently ignore the invalid bytes but continue
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// with the valid ones, creating strings like "a<><61><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>".
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// instead, we want to catch it manually and return String.Empty.
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// this is safer. see test: ReadString_InvalidUTF8().
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internal readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
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public NetworkReader(ArraySegment<byte> segment)
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{
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buffer = segment;
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace Mirror
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@ -10,11 +9,6 @@ namespace Mirror
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// but they do all need to be extensions.
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public static class NetworkReaderExtensions
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{
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// cache encoding instead of creating it each time
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// 1000 readers before: 1MB GC, 30ms
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// 1000 readers after: 0.8MB GC, 18ms
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static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
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public static byte ReadByte(this NetworkReader reader) => reader.ReadBlittable<byte>();
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public static byte? ReadByteNullable(this NetworkReader reader) => reader.ReadBlittableNullable<byte>();
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@ -81,7 +75,8 @@ public static string ReadString(this NetworkReader reader)
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ArraySegment<byte> data = reader.ReadBytesSegment(realSize);
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// convert directly from buffer to string via encoding
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return encoding.GetString(data.Array, data.Offset, data.Count);
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// throws in case of invalid utf8.
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return reader.encoding.GetString(data.Array, data.Offset, data.Count);
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}
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/// <exception cref="T:OverflowException">if count is invalid</exception>
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