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@ -317,7 +317,8 @@ protected void SendCommandInternal(string functionFullName, int functionHashCode
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return;
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}
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// local players can always send commands, regardless of authority, other objects must have authority.
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// local players can always send commands, regardless of authority,
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// other objects must have authority.
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if (!(!requiresAuthority || isLocalPlayer || isOwned))
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{
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Debug.LogWarning($"Command Function {functionFullName} called on {name} without authority.", gameObject);
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