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Updating change log for july and september (#2224)
* changes for version 16.9.0 * changes for version 17.3.0 * adding syncevent
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Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
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Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
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## Version 17.3.0 -- 2020-Sep-04
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- Added: NetworkAnimator now syncs Layer Weight
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- Added: Lists can now be sent in Command/Rpc/Message/etc
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- Added: `[Server]`/`[Client]` can now be used outside of NetworkBehaviour
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- Fixed: NetworkAnimator now fires triggers immediately on owner
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- Fixed: `isServer` will now keep its value after calling `NetworkServer.Destroy`
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- Fixed: `[Client]` error message now correctly logs the name of the method
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- Fixed: Messages can now be nested within other Message types
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- Fixed: `[Server]`/`[Client]` now correctly give error when used on abstract method
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- Fixed: Abstract classes can now implement IMessageBase
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- Fixed: Weaver now correctly gives error when generating a reader methods for abstract classes
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- Changed: NetworkServer no longer runs update if there are no connections
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- Changed: NetworkBehaviour.IsDirty is now a public
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- Changed: SyncEvent are now Obsolete and will be removed in the next version
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- Removed: isHeadless is now Obsolete, Use preprocessor directive `#if UNITY_SERVER` instead
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## Version 16.9.0 -- 2020-Jul-01
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- Added: [NetworkHeadlessLogger](../Components/NetworkHeadlessLogger.md) log handler that sets console color
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- Added: New Mirror List Server, see [Cloud folder](https://github.com/vis2k/Mirror/tree/master/Assets/Mirror/Cloud)
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- Added: Experimental [NetworkRigidbody](../Components/NetworkRigidbody.md) component that syncs velocity and other rigidbody settings
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- Fixed: base method called inside Command/RPC now work if the first base class does not have an override
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- Fixed: NetworkRoomPlayer now cleans up roomSlots on disable
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- Fixed: Fallback and Multiplex now disable their transports when they are disabled
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- Fixed: Websockets transport SocketState now returns false if socket is `undefined`
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- Fixed: SyncEvents can now have the same name if they are in different classes
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- Fixed: You can now have multiple SyncEvents per class
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- Fixed: Message base classes are now processed even if they are declared later in the file
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- Fixed: Registering a prefab with and same GUID no longer gives an error
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- Fixed: Weaver now generates Serialize methods for classes that implement IMessageBase
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- Changed: NetworkProximityChecker now has slightly better performance
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- Changed: ClientRpc no longer need Rpc prefix
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- Changed: Commands no longer need Cmd prefix
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- Changed: TargetRpc no longer need Target prefix
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- Changed: NetworkManager.networkSceneName is now protected set as it should not be set directly
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## Version 16.1.1 -- 2020-Jun-13
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## Version 16.1.1 -- 2020-Jun-13
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- Added: [Command] now has an `ignoreAuthority` option for invoking Commands on objects the client doesn't have authority over, and Command methods can have an optional `NetworkConnectionToClient sender` parameter.
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- Added: [Command] now has an `ignoreAuthority` option for invoking Commands on objects the client doesn't have authority over, and Command methods can have an optional `NetworkConnectionToClient sender` parameter.
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- Added: [ClientRpc] now has an `excludeOwner` option to prevent messages from going to the client that owns the object.
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- Added: [ClientRpc] now has an `excludeOwner` option to prevent messages from going to the client that owns the object.
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