diff --git a/doc/Guides/Sync/index.md b/doc/Guides/Sync/index.md index b12c7e3fc..d5d491bff 100644 --- a/doc/Guides/Sync/index.md +++ b/doc/Guides/Sync/index.md @@ -31,7 +31,7 @@ public virtual bool OnSerialize(NetworkWriter writer, bool initialState); ``` ```cs -public virtual void OnDeSerialize(NetworkReader reader, bool initialState); +public virtual void OnDeserialize(NetworkReader reader, bool initialState); ``` Use the `initialState` flag to differentiate between the first time a game object is serialized and when incremental updates can be sent. The first time a game object is sent to a client, it must include a full state snapshot, but subsequent updates can save on bandwidth by including only incremental changes. Note that SyncVar hook functions are not called when `initialState` is true; they are only called for incremental updates.