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fix: Added OnStopServer to NetworkMatchChecker
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@ -83,6 +83,14 @@ public override void OnStartServer()
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// identity.RebuildObservers is called right after this from NetworkServer.SpawnObject
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}
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public override void OnStopServer()
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{
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if (currentMatch == Guid.Empty) return;
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if (matchPlayers.ContainsKey(currentMatch) && matchPlayers[currentMatch].Remove(netIdentity))
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RebuildMatchObservers(currentMatch);
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}
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void RebuildMatchObservers(Guid specificMatch)
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{
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foreach (NetworkIdentity networkIdentity in matchPlayers[specificMatch])
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