diff --git a/Assets/Mirror/Runtime/NetworkIdentity.cs b/Assets/Mirror/Runtime/NetworkIdentity.cs index 0117e9703..e83cbc479 100644 --- a/Assets/Mirror/Runtime/NetworkIdentity.cs +++ b/Assets/Mirror/Runtime/NetworkIdentity.cs @@ -189,6 +189,7 @@ public sealed class NetworkIdentity : MonoBehaviour /// Flag to make this object only exist when the game is running as a server (or host). /// [FormerlySerializedAs("m_ServerOnly")] + [Tooltip("Prevents this object from being spawned / enabled on clients")] public bool serverOnly; ///