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perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction! (#3868)
Co-authored-by: mischa <info@noobtuts.com>
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@ -100,7 +100,10 @@ public static byte[] ReadBytesAndSize(this NetworkReader reader)
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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uint count = reader.ReadUInt();
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// most sizes are small, read size as VarUInt!
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uint count = (uint)Compression.DecompressVarUInt(reader);
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// uint count = reader.ReadUInt();
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// Use checked() to force it to throw OverflowException if data is invalid
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return count == 0 ? null : reader.ReadBytes(checked((int)(count - 1u)));
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}
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@ -111,7 +114,10 @@ public static ArraySegment<byte> ReadArraySegmentAndSize(this NetworkReader read
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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uint count = reader.ReadUInt();
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// most sizes are small, read size as VarUInt!
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uint count = (uint)Compression.DecompressVarUInt(reader);
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// uint count = reader.ReadUInt();
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// Use checked() to force it to throw OverflowException if data is invalid
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return count == 0 ? default : reader.ReadBytesSegment(checked((int)(count - 1u)));
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}
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@ -269,7 +275,10 @@ public static List<T> ReadList<T>(this NetworkReader reader)
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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uint length = reader.ReadUInt();
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// most sizes are small, read size as VarUInt!
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uint length = (uint)Compression.DecompressVarUInt(reader);
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// uint length = reader.ReadUInt();
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if (length == 0) return null;
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length -= 1;
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@ -301,7 +310,10 @@ public static HashSet<T> ReadHashSet<T>(this NetworkReader reader)
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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uint length = reader.ReadUInt();
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// most sizes are small, read size as VarUInt!
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uint length = (uint)Compression.DecompressVarUInt(reader);
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//uint length = reader.ReadUInt();
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if (length == 0) return null;
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length -= 1;
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@ -319,7 +331,10 @@ public static T[] ReadArray<T>(this NetworkReader reader)
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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uint length = reader.ReadUInt();
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// most sizes are small, read size as VarUInt!
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uint length = (uint)Compression.DecompressVarUInt(reader);
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//uint length = reader.ReadUInt();
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if (length == 0) return null;
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length -= 1;
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@ -99,10 +99,14 @@ public static void WriteBytesAndSize(this NetworkWriter writer, byte[] buffer, i
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// (ushort vs. short / varuint vs. varint) etc.
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if (buffer == null)
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{
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writer.WriteUInt(0u);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, 0u);
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// writer.WriteUInt(0u);
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return;
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}
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writer.WriteUInt(checked((uint)count) + 1u);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, checked((uint)count) + 1u);
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// writer.WriteUInt(checked((uint)count) + 1u);
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writer.WriteBytes(buffer, offset, count);
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}
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@ -124,7 +128,9 @@ public static void WriteArraySegment<T>(this NetworkWriter writer, ArraySegment<
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// - ReadArray
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// in which case ReadArray needs null support. both need to be compatible.
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int count = segment.Count;
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writer.WriteUInt(checked((uint)count) + 1u);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, checked((uint)count) + 1u);
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// writer.WriteUInt(checked((uint)count) + 1u);
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for (int i = 0; i < count; i++)
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{
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writer.Write(segment.Array[segment.Offset + i]);
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@ -328,7 +334,9 @@ public static void WriteList<T>(this NetworkWriter writer, List<T> list)
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// (ushort vs. short / varuint vs. varint) etc.
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if (list is null)
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{
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writer.WriteUInt(0);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, 0u);
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// writer.WriteUInt(0);
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return;
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}
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@ -336,7 +344,9 @@ public static void WriteList<T>(this NetworkWriter writer, List<T> list)
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if (list.Count > NetworkReader.AllocationLimit)
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throw new IndexOutOfRangeException($"NetworkWriter.WriteList - List<{typeof(T)}> too big: {list.Count} elements. Limit: {NetworkReader.AllocationLimit}");
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writer.WriteUInt(checked((uint)list.Count) + 1u);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, checked((uint)list.Count) + 1u);
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// writer.WriteUInt(checked((uint)list.Count) + 1u);
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for (int i = 0; i < list.Count; i++)
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writer.Write(list[i]);
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}
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@ -346,22 +356,27 @@ public static void WriteList<T>(this NetworkWriter writer, List<T> list)
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// fully serialize for NetworkMessages etc.
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// note that Weaver/Writers/GenerateWriter() handles this manually.
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// TODO writer not found. need to adjust weaver first. see tests.
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/*
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public static void WriteHashSet<T>(this NetworkWriter writer, HashSet<T> hashSet)
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{
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// we offset count by '1' to easily support null without writing another byte.
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// encoding null as '0' instead of '-1' also allows for better compression
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// (ushort vs. short / varuint vs. varint) etc.
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if (hashSet is null)
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{
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writer.WriteUInt(0);
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return;
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}
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writer.WriteUInt(checked((uint)hashSet.Count) + 1u);
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foreach (T item in hashSet)
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writer.Write(item);
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}
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*/
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// /*
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// public static void WriteHashSet<T>(this NetworkWriter writer, HashSet<T> hashSet)
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// {
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// // we offset count by '1' to easily support null without writing another byte.
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// // encoding null as '0' instead of '-1' also allows for better compression
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// // (ushort vs. short / varuint vs. varint) etc.
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// if (hashSet is null)
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// {
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// // most sizes are small, write size as VarUInt!
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// Compression.CompressVarUInt(writer, 0u);
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// //writer.WriteUInt(0);
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// return;
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// }
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//
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// // most sizes are small, write size as VarUInt!
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// Compression.CompressVarUInt(writer, checked((uint)hashSet.Count) + 1u);
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// //writer.WriteUInt(checked((uint)hashSet.Count) + 1u);
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// foreach (T item in hashSet)
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// writer.Write(item);
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// }
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// */
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public static void WriteArray<T>(this NetworkWriter writer, T[] array)
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{
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@ -370,7 +385,9 @@ public static void WriteArray<T>(this NetworkWriter writer, T[] array)
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// (ushort vs. short / varuint vs. varint) etc.
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if (array is null)
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{
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writer.WriteUInt(0);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, 0u);
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// writer.WriteUInt(0);
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return;
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}
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@ -378,7 +395,9 @@ public static void WriteArray<T>(this NetworkWriter writer, T[] array)
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if (array.Length > NetworkReader.AllocationLimit)
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throw new IndexOutOfRangeException($"NetworkWriter.WriteArray - Array<{typeof(T)}> too big: {array.Length} elements. Limit: {NetworkReader.AllocationLimit}");
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writer.WriteUInt(checked((uint)array.Length) + 1u);
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// most sizes are small, write size as VarUInt!
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Compression.CompressVarUInt(writer, checked((uint)array.Length) + 1u);
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// writer.WriteUInt(checked((uint)array.Length) + 1u);
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for (int i = 0; i < array.Length; i++)
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writer.Write(array[i]);
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}
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@ -17,12 +17,13 @@ struct VariableSizedMessage : NetworkMessage
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{
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// weaver serializes byte[] wit WriteBytesAndSize
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public byte[] payload;
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// so payload := size - 4
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// so payload := size - header
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// where header is VarUInt compression(size)
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// then the message is exactly maxed size.
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//
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// NOTE: we have a LargerMaxMessageSize test which guarantees that
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// variablesized + 1 is exactly transport.max + 1
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public VariableSizedMessage(int size) => payload = new byte[size - 4];
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public VariableSizedMessage(int size) => payload = new byte[size - Compression.VarUIntSize((uint)size)];
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}
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public class CommandTestNetworkBehaviour : NetworkBehaviour
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