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Examples/Benchmark: always show NetworkStatistics
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@ -155,7 +155,9 @@ MonoBehaviour:
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--- !u!20 &88936776
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@ -286,6 +288,7 @@ GameObject:
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- component: {fileID: 1282001523}
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m_Layer: 0
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m_Name: NetworkManager
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@ -336,22 +339,29 @@ MonoBehaviour:
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offlineScene:
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onlineScene:
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transport: {fileID: 1282001521}
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networkAddress: localhost
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maxConnections: 1000
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disconnectInactiveConnections: 0
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disconnectInactiveTimeout: 60
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- {fileID: 449802645721213856, guid: 30b8f251d03d84284b70601e691d474f, type: 3}
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exceptionsDisconnect: 1
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bufferLimit: 32
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catchupPositiveThreshold: 1
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@ -360,8 +370,11 @@ MonoBehaviour:
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--- !u!114 &1282001521
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@ -376,7 +389,7 @@ MonoBehaviour:
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port: 7777
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@ -388,8 +401,8 @@ MonoBehaviour:
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SendWindowSize: 4096
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MaxRetransmit: 40
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MaximizeSocketBuffers: 1
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ReliableMaxMessageSize: 298449
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UnreliableMaxMessageSize: 1199
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ReliableMaxMessageSize: 297433
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UnreliableMaxMessageSize: 1194
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debugLog: 0
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statisticsGUI: 0
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statisticsLog: 0
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@ -409,6 +422,34 @@ MonoBehaviour:
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--- !u!114 &1282001523
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1282001517}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 6d7da4e566d24ea7b0e12178d934b648, type: 3}
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m_Name:
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clientIntervalReceivedPackets: 0
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clientIntervalReceivedBytes: 0
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clientIntervalSentPackets: 0
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clientIntervalSentBytes: 0
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clientReceivedPacketsPerSecond: 0
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clientReceivedBytesPerSecond: 0
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clientSentPacketsPerSecond: 0
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clientSentBytesPerSecond: 0
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serverIntervalReceivedPackets: 0
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serverIntervalReceivedBytes: 0
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serverIntervalSentBytes: 0
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serverReceivedPacketsPerSecond: 0
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serverReceivedBytesPerSecond: 0
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serverSentPacketsPerSecond: 0
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serverSentBytesPerSecond: 0
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--- !u!1 &2054208274
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