From 30ade03e651dbd52ba2ea359b226f538823cc20e Mon Sep 17 00:00:00 2001 From: Paul Pacheco Date: Fri, 5 Oct 2018 10:47:25 -0500 Subject: [PATCH] Remove (edited) comments from discord --- Mirror/Runtime/NetworkTime.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Mirror/Runtime/NetworkTime.cs b/Mirror/Runtime/NetworkTime.cs index 0f2c190b9..124fff8e5 100644 --- a/Mirror/Runtime/NetworkTime.cs +++ b/Mirror/Runtime/NetworkTime.cs @@ -73,11 +73,11 @@ internal static void OnClientPong(NetworkMessage netMsg) // time should be a double because after a while // float loses too much accuracy if the server is up for more than // a few days. I measured the accuracy of float and I got this: - // for the same day, accuracy is better than 1 ms(edited) - // after 1 day, accuracy goes down to 7 ms(edited) - // after 10 days, accuracy is 61 ms(edited) - // after 30 days , accuracy is 238 ms(edited) - // after 60 days, accuracy is 454 ms(edited) + // for the same day, accuracy is better than 1 ms + // after 1 day, accuracy goes down to 7 ms + // after 10 days, accuracy is 61 ms + // after 30 days , accuracy is 238 ms + // after 60 days, accuracy is 454 ms // in other words, if the server is running for 2 months, // and you cast down to float, then the time will jump in 0.4s intervals. public static double time